If you encounter the following error message, you should add --disable-freetypetest
parameter to the configure script.
checking for FreeType -- version >= 7.0.1... no configure: WARNING: The FreeType test program failed to run. If your system uses shared libraries and they are installed outside the normal system library path, make sure the variable LD_LIBRARY_PATH (or whatever is appropiate for your system) is correctly set. configure: error: *** FreeType >= 2.0.4 not found *** $ ./configure --disable-freetypetest
#include <GL/gl.h> // include OpenGL header before glttf.h #include "glttf.h" glttf::OutlineFont font("arial.ttf"); font.drawString("hello world");
GL_LINE_LOOP
cache
parameter in the drawing functions is not explicitly set to false) and caches them for future use. The loading process may be rather time consuming and slow down your application. Using Font::buildCache()
you can manually load characters for future use.
glttf::Font &font = ...; font.buildCache(0, 0); // loads character 0, the "unknonwn" character font.buildCache(); // loads the characters in range 0 to 127, inclusive (the ASCII characters) font.buildCache(232, 246); // loads characters in range 232 to 246, inclusive
You should always load at least the character 0, which is the "unknown" character. In case a character you're trying to draw can't be found, it will be substituted with the unknown character. If the unknown character isn't loaded, an attempt to draw a character which can't be found will result in a std::runtime_error
exception.
Font::setupState()
and cleaned up by Font::cleanupState()
. They are called implicitly upon Font::drawString()
and Font::drawCharacter()
.If you draw a lot of text with the same font at once, you should explicitly set up and clean up the rendering state before and after rendering text. This will minimize the amount of OpenGL state changes.
glttf::Font &font = ...; font.setupState(); // set up rendering state font.drawString("hello"); // rendering state already set, don't attempt to re-set it glTranslatef(0.0f, -font.getTextHeight(), 0.0f); font.drawString("world"); font.cleanupState(); // clean up rendering state
std::wstring
because of it's dependecies to POSIX-style locales. Because of this GLttf does not have std::wstring
support included unless explicitly enabled with HAVE_WSTRING
macro at compile time and whenever including glttf.h
If you want to use GLttf with std::wstring
, you must enable the HAVE_WSTRING
macro either with compiler arguments, a header file such as config.h or manually before including glttf.h.
If you are building GLttf using the standard installation procedure, the configure script enables/disables the HAVE_WSTRING
macro if std::wstring is present in your system.
ExtrudedFont draws faces in an arbitrary order, not taking depth into account and thus can't be used with alpha blending.
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